LLUMORIALumo development wikiConfluence ↗
DOCUMENTATION WORKFLOW

A living development wiki

This site packages the first Lumo roster into a fast, searchable reference. Confluence remains the editable source of truth for design discussion and decision history.

01

Proposed

Initial written concept and visual. Open to replacement or major change.

02

Approved

Species identity, element and system role are accepted as canon direction.

03

In Development

Production work has started: model, rig, animation, VFX, AI or implementation.

04

Implemented

Playable in the current development branch and tracked through balance iteration.

05

Archived

Rejected or superseded concept retained for historical reference.

SPECIES RULES

What remains consistent

  • One exact element per normal species.
  • Wild Lumos die and leave an extractable body.
  • Owned Lumos are synthesized rather than directly captured.
  • Every species has a compact wild kit and a player-adapted Attunement identity.
  • Every correct-element worker can operate a Station, but each species has a specialty.
  • Numeric values remain provisional until the combat and economy baselines are tested.
VISUAL RULES

Art direction

  • Stylized-hybrid forms consistent with Lumoria environments.
  • Readable silhouette before material detail.
  • Element identity expressed through anatomy and restrained VFX.
  • A broad ecosystem: charming, neutral, predatory and intimidating species.
  • Standard three-quarter concept renders for early review.
  • No normal evolution tree; rare variants and traits may be introduced later.
SOURCE DOCUMENTS

Confluence references