LLUMORIALumo development wikiConfluence ↗
LUMORIA · CREATURE SYSTEM DESIGN

Lumo Wiki

Explore the proposed elemental species that shape Lumoria's combat, gene research, Attunement builds and Haven production.

12proposed species
11controlled elements
3Attunement slots
FLAGSHIP ROSTER

Lumo species

Every entry is a proposal and remains editable until approval.

12 of 12 species
Florune conceptProposed
Grass

Florune

The Verdant Spirit

A light-footed meadow Lumo whose fern antlers, moss coat and seed-plume tail make it appear as though a piece of the Grassland has learned to run.

Grassland low meadowsLv. 1–9
Verdant TrailView species →
Cindrel conceptProposed
Fire

Cindrel

The Ember Pup

A compact fox-and-wildcat fire Lumo whose ember mane brightens as it becomes aggressive.

Ashen HillsLv. 5–16
Cinder SurgeView species →
Aqualis conceptProposed
Water

Aqualis

The Tide Wanderer

An amphibious otter-and-manta Lumo that glides through rivers and across wet ground on its broad fin-tail.

Grassland lakes and riversLv. 3–18
Riptide LanceView species →
Glacian conceptProposed
Ice

Glacian

The Frost Sentinel

A broad-eared arctic hare-and-fox Lumo protected by translucent ice plates that grow from its spine.

Snowfield foothillsLv. 8–23
Glacial FanView species →
Voltari conceptProposed
Electric

Voltari

The Storm Runner

A jackal-and-lizard storm Lumo with conductive horns, a whip-like tail and yellow current lines beneath dark hide.

Stormcharged SteppeLv. 6–22
Arc RelayView species →
Zephyra conceptProposed
Wind

Zephyra

The Sky Dancer

A crested cliff bird whose long split tail feathers and translucent wing tips bend local air currents.

Windswept cliffsLv. 5–20
SkybreakView species →
Terralgon conceptProposed
Rock

Terralgon

The Stone Bearer

A tortoise-and-badger Rock Lumo carrying a layered mineral formation across its back like a moving cliff fragment.

StoneplateauLv. 4–24
Stonebreak SpireView species →
Crystalite conceptProposed
Rock

Crystalite

The Prism Warden

A small bipedal Rock Lumo formed from interlocking amethyst facets and animated by a blue prism core.

Crystal CavernsLv. 9–19
Prism VolleyView species →
Dunebur conceptProposed
Ground

Dunebur

The Burrower

A mole-and-armadillo Ground Lumo with overlapping earth plates and broad excavation claws.

Dune WastesLv. 6–21
FaultlineView species →
Sahkari conceptProposed
Sand

Sahkari

The Dune Stalker

A fennec-and-antelope Sand Lumo with sail-like ears, swept horns and a tail that dissolves into streaming grains.

Shifting DunesLv. 8–23
Mirage ShroudView species →
Myxar conceptProposed
Poison

Myxar

The Spore Weaver

A frog-and-salamander Poison Lumo carrying a living colony of luminous mushrooms across its back.

SporewoodLv. 5–20
Mycelial BloomView species →
Magmorn conceptProposed
Lava

Magmorn

The Molten Titan

A massive boar-and-ankylosaur Lava Lumo armored in obsidian plates separated by slow-moving molten seams.

Crimson CalderaLv. 10–28
Caldera LineView species →
SYSTEM

Gene extraction

Wild Lumos die, leave a temporary body and provide personal gene rolls after a valid extraction.

Read the system page ↗
SYSTEM

Attunement

Owned Lumos occupy one of three Core slots and grant an active, timed or passive combat effect.

Read the system page ↗
SYSTEM

Haven work

Stations require strict elements, while species-specific specialties change speed, yield and quality.

Read the system page ↗