Gene extraction
Wild Lumos die, leave a temporary body and provide personal gene rolls after a valid extraction.
Read the system page ↗Explore the proposed elemental species that shape Lumoria's combat, gene research, Attunement builds and Haven production.
Every entry is a proposal and remains editable until approval.
ProposedThe Verdant Spirit
A light-footed meadow Lumo whose fern antlers, moss coat and seed-plume tail make it appear as though a piece of the Grassland has learned to run.
ProposedThe Ember Pup
A compact fox-and-wildcat fire Lumo whose ember mane brightens as it becomes aggressive.
ProposedThe Tide Wanderer
An amphibious otter-and-manta Lumo that glides through rivers and across wet ground on its broad fin-tail.
ProposedThe Frost Sentinel
A broad-eared arctic hare-and-fox Lumo protected by translucent ice plates that grow from its spine.
ProposedThe Storm Runner
A jackal-and-lizard storm Lumo with conductive horns, a whip-like tail and yellow current lines beneath dark hide.
ProposedThe Sky Dancer
A crested cliff bird whose long split tail feathers and translucent wing tips bend local air currents.
ProposedThe Stone Bearer
A tortoise-and-badger Rock Lumo carrying a layered mineral formation across its back like a moving cliff fragment.
ProposedThe Prism Warden
A small bipedal Rock Lumo formed from interlocking amethyst facets and animated by a blue prism core.
ProposedThe Burrower
A mole-and-armadillo Ground Lumo with overlapping earth plates and broad excavation claws.
ProposedThe Dune Stalker
A fennec-and-antelope Sand Lumo with sail-like ears, swept horns and a tail that dissolves into streaming grains.
ProposedThe Spore Weaver
A frog-and-salamander Poison Lumo carrying a living colony of luminous mushrooms across its back.
ProposedThe Molten Titan
A massive boar-and-ankylosaur Lava Lumo armored in obsidian plates separated by slow-moving molten seams.
Wild Lumos die, leave a temporary body and provide personal gene rolls after a valid extraction.
Read the system page ↗Owned Lumos occupy one of three Core slots and grant an active, timed or passive combat effect.
Read the system page ↗Stations require strict elements, while species-specific specialties change speed, yield and quality.
Read the system page ↗