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Sahkari concept art
Sand Lumo

Sahkari

Proposed

The Dune Stalker

A fennec-and-antelope Sand Lumo with sail-like ears, swept horns and a tail that dissolves into streaming grains.

Encounter tierMid
Primary regionShifting Dunes
Wild levels8–23
Combat roleEvasive ambusher and accuracy disruptor
SPECIES IDENTITY

Visual design and behavior

Pale tan body, dark facial markings, long legs, oversized ears, curved black horns and layered tail plumes that break into sand during quick movement.

SizeMedium · 1.0–1.2 m at the shoulder
Body planFennec/antelope quadruped
LocomotionLong strides, dune slides, side leaps and brief concealment
TemperamentWary and opportunistic; attacks isolated travelers
PROVISIONAL SPAWNING

Regions and encounter rules

RegionLevelsConditions
Shifting Dunes8–13Common along lee slopes and dune bowls.
Salt approaches13–18Smaller pale groups in open glare.
Desert ruins18–23Uncommon ambush population.
Group: 1–3Rarity: Common in dunesTime: Dawn, dusk and nightWeather: Wind and sandstorms

Player response: Keeps line-of-sight breaks, circles and attacks after creating a mirage.

WILD COMBAT KIT

Encounter actions

Basic

Horn Cut

Quick physical pass with narrow reach.

Mobility

Dune Skitter

Slides laterally and partially conceals the movement path.

Signature

Mirage Veil

Creates a Sand distortion field that obscures and builds Blind or Abrasion.

Ambush

Buried Leap

Dips into loose sand before erupting from a nearby point.

RELATIVE GRADES

Species stat profile

Grades describe the species identity before exact numeric scaling is finalized.

HealthC
Physical powerB
Magic powerB
Physical defenseC
Magic defenseB
SpeedS
PoiseD
Attunement powerA
Work efficiencyB
Sand Attunement

Mirage Shroud

Timed self/area buff

Wrap the player in a moving Sand distortion that reduces enemy aiming reliability, leaves a brief concealment trail and adds Sand buildup to nearby targets.

Species-wide research branches

  • Longer duration
  • Larger trail
  • Movement-speed increase
  • First outgoing hit gains Sand damage
  • End with a directional sand burst
HAVEN OPERATIONS

Glassmaking and fine-material sorting

Strict element requirement: Sand

Improves glass production, abrasive polishing and separation of fine mineral resources.

Higher glass qualityReduced sand inputRare pigment recovery
EXTRACTION AND SYNTHESIS

Gene profile

ExtractorTier 2
General genesCommon
Elemental rollHigh Sand Gene roll
Species rollModerate–Low
Synthesis costModerate

Normal material drops

Dune hornMirage membraneSand plumeHeat-reflective hide
ECOLOGY AND DEVELOPMENT

World role

Sahkari herds travel between stable dune shelves and expose buried ruins through repeated movement. Desert guides read their tracks to distinguish stable sand from recent collapses.

Rare variants

  • White salt-desert form
  • Night-black horn pattern
  • Long-tail mirage trait
  • Glassworker efficiency mutation

Implementation notes

  • Mirage effects must not reduce player accessibility
  • Keep silhouette visible through concealment
  • Avoid competitive-visibility advantages in friendly-fire modes
  • Use predictable buried-leap endpoints