LLUMORIALumo development wikiConfluence ↗
ELEMENT SYSTEM

Controlled element roster

Each ordinary Lumo species has one exact element. The launch framework contains 11 elements, one default status identity per element and a reciprocal weakness chart that still requires final pair assignments.

Grass

Rooted / Entangled

Living growth, roots, vines, pollen and regenerative ecosystems.

Current biome associations

GrasslandForestJungleSakura ForestFall Forest

Flagship species

Florune

Strong againstUnassigned
Weak againstUnassigned

Fire

Burning

Combustion, heat, ash, embers and aggressive area denial.

Current biome associations

Ashen HillsDry GrasslandVolcanic Fringe

Flagship species

Cindrel

Strong againstUnassigned
Weak againstUnassigned

Water

Soaked

Flow, displacement, recovery, streams and surface-ocean movement.

Current biome associations

LakesRiversSwampOcean

Flagship species

Aqualis

Strong againstUnassigned
Weak againstUnassigned

Ice

Chilled / Frozen

Cold control, crystal formations, slowing and brittle break windows.

Current biome associations

SnowfieldsGlacier ShelvesIce Caves

Flagship species

Glacian

Strong againstUnassigned
Weak againstUnassigned

Electric

Shocked

Charge transfer, chained hits, conductive terrain and rapid movement.

Current biome associations

Stormcharged SteppeThunder HighlandsCharged Pools

Flagship species

Voltari

Strong againstUnassigned
Weak againstUnassigned

Wind

Exposed / Disrupted

Air pressure, launch, repositioning, projectile influence and mobility.

Current biome associations

Windswept CliffsHigh PlateausAerial Ruins

Flagship species

Zephyra

Strong againstUnassigned
Weak againstUnassigned

Rock

Fractured / Crystallized

Stone, mineral growth, armor, spires and strong poise damage.

Current biome associations

Rocky MountainsStoneplateauCrystal Caverns

Flagship species

Terralgon, Crystalite

Strong againstUnassigned
Weak againstUnassigned

Ground

Burdened

Soil, fault pressure, burrowing, tremors and terrain control.

Current biome associations

Dune WastesGrassland SlopesUnderground Burrows

Flagship species

Dunebur

Strong againstUnassigned
Weak againstUnassigned

Sand

Blinded / Abraded

Loose dunes, mirages, concealment and shifting movement paths.

Current biome associations

Shifting DunesDesert FlatsSalt Approaches

Flagship species

Sahkari

Strong againstUnassigned
Weak againstUnassigned

Poison

Poisoned

Venom, spores, decay, persistent zones and biological hazards.

Current biome associations

SporewoodSwampDeep Jungle

Flagship species

Myxar

Strong againstUnassigned
Weak againstUnassigned

Lava

Molten / Severe Burning

Molten stone, persistent hazards, eruption lines and extreme heat.

Current biome associations

Crimson CalderaLava FieldsMagma Tunnels

Flagship species

Magmorn

Strong againstUnassigned
Weak againstUnassigned
MATCHUP FRAMEWORK

Universal reciprocal chart

The accepted rule is two strengths and two weaknesses per element. A strength is reciprocal: if Fire is strong against Grass, Grass is resistant when attacking Fire. Exact pairs have deliberately not been invented in this site.

Next decision: assign all twenty-two directional relationships while avoiding dominant elements and preserving biome preparation value.