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Myxar concept art
Poison Lumo

Myxar

Proposed

The Spore Weaver

A frog-and-salamander Poison Lumo carrying a living colony of luminous mushrooms across its back.

Encounter tierMid
Primary regionSporewood
Wild levels5–20
Combat rolePersistent-zone controller and Poison buildup specialist
SPECIES IDENTITY

Visual design and behavior

Wide amphibian body, pale belly, purple-green skin, large reflective eyes and layered fungal growths connected by glowing mycelial veins.

SizeMedium · 0.8–1.0 m long
Body planFrog/salamander amphibian
LocomotionShort hops, sticky climbs, low crawls and sudden tongue pulls
TemperamentPassive until approached; colony clusters defend one another
PROVISIONAL SPAWNING

Regions and encounter rules

RegionLevelsConditions
Sporewood5–10Common near fungal logs and damp hollows.
Swamp10–15Mixed groups around stagnant pools.
Deep Jungle15–20Uncommon brighter toxic colony form.
Group: 2–5Rarity: Common in SporewoodTime: Night and shaded dayWeather: Humidity and rain

Player response: Holds position, seeds spore zones and retreats through its own hazardous areas.

WILD COMBAT KIT

Encounter actions

Basic

Tongue Lash

Physical lash that can pull small targets slightly.

Mobility

Toxic Hop

Leaps away and leaves a small poison splash.

Signature

Spore Bloom

Creates a persistent Poison field that builds Poisoned status.

Defense

Fungal Shed

Drops a decoy mushroom cluster before relocating.

RELATIVE GRADES

Species stat profile

Grades describe the species identity before exact numeric scaling is finalized.

HealthB
Physical powerC
Magic powerA
Physical defenseC
Magic defenseA
SpeedC
PoiseC
Attunement powerA
Work efficiencyA
Poison Attunement

Mycelial Bloom

Activated persistent field

Place a fungal growth at the reticle location. It pulses Poison damage and buildup within a bounded area.

Species-wide research branches

  • Longer field duration
  • Larger radius
  • Faster Poison buildup
  • Field weakens enemy recovery
  • Detonate remaining growth early
HAVEN OPERATIONS

Reagent culture and toxin processing

Strict element requirement: Poison

Improves mushroom cultivation, antidote inputs and controlled toxin extraction.

Higher rare-spore yieldReduced reagent lossImproved antidote quality
EXTRACTION AND SYNTHESIS

Gene profile

ExtractorTier 1–2
General genesCommon
Elemental rollHigh Poison Gene roll
Species rollModerate
Synthesis costModerate

Normal material drops

Spore sacToxic glandMycelial strandLuminous mushroom cap
ECOLOGY AND DEVELOPMENT

World role

Myxar colonies decompose dead vegetation and return nutrients to wet ecosystems. Their toxins are dangerous in concentration, but controlled colonies are central to medicine and antidote production.

Rare variants

  • Blue medicinal colony
  • Red aggressive cap pattern
  • Large-spore worker trait
  • Rare bioluminescent cave form

Implementation notes

  • Cap persistent fields per player and encounter
  • Use clear friendly versus hostile field colors
  • Replicate placement and pulse timing server-side
  • Keep Poison readability without opaque fog